Bad Moon Klan
Command:
- Warboss (Ork, Hero) 40 pts
- Mount on a Kustom
Battlewagon + var pts
- Extra to upgrade to Stompa(Hero) +24 pts
- Up to 2 Oddboyz Weird Boyz (Ork, Psyker)
- Upgrade to Weirdboy Battlewagon +6 pts
- Up to 1 Pain Boyz (Nobz, Medic) 24 pts
- Mount on a Kustom
Battlewagon + var pts
- Main Force:
- Up to 10 of
- Ork Mobs
- Consists of 1-4 Ork Nobz (Hero) 14 pts/unit
- Change all units to Shooty Boyz (Boyz,Heavy Weapons) +3
pts/unit
- Up to 1 Madboyz Mob 13 pts/unit
- Consists of 1-4 Madboyz
- Up to 1 Wildboyz Mob 8 pts/unit
- Consists of 1-4 Wildboyz
- Up to 1 Stormboyz Korps 12 pts/ea
- Consists of 1-4 Stormboyz
- Up to 1 Gretchin Mob 5 pts/ea
- Consists of 2-4 Gretchin
- Up to 1 Ogryn Tribe 10 pts
- Consists of 1 Primitive Ogryn
- Up to 2 of Da Uvver Mobs variable
- Uvver Mob
- Support:
- Up to 10, and no more than main force choices of:
- Wagons Mob Variable pts/each
- Consists of 1-3 Kustom
Battlewagons
- Speed Freeks 11 pts/each
- Consists of 1-3 Buggies
- Flame Freeks 11 pts/each
- Consists of 1-3 Scorchas
- BikeBoyz 13 pts/each
- Consists of 1-3 Warbikes or Nobz Warbikes
- FlakWagon 22 pts
- 1 Flakwagon
- Doom Diva 22 pts
- 1 Doom Diva
- Stompa 32 pts
- 1 Stompa
- Tractor Kannons Mob 14 pts per unit
- 1-2 Tractor Kannons
- Pulsas Rocket Mob 14 pts per unit
- 1-2 Pulsa Rockets
- Splatta Kannon/Big Gunz Mob 14 pts per unit
- 1-2 Big Gunz
- Shokk Attack Gunz Mob 14 pts per unit
- 1-2 Shokk Attack Gunz
- Tinboy 13 pts
- 1 Tinboyz
- Dreadnaught 13 pts
- 1 Dreadnaught
- Up to 4 Freebootas variable
- Freeboterz Mobz
Note: Bad Moons are relatively rich, so often hire mercenaries
and other clan's hangers-on. They themselves always have the
shootiest weapons available. They also have more Weirdboyz than
most others.