Imperial Adeptus Arbites

Type Move Range FP Assault Armor Special
Adeptus Arbites 10 30 1 2 4+  
Shock Squad 10 15 1 3 4+ Assault
SWAT Team 10 30 1 2 5+ Infiltrate
Psi Judge 10 30 1 2 4+ Psyker
Judge 10 30 1 4 4+ Hero
Law Wagon Bike 35 15 1 1 4+  
Urban Assault Gorgon 25 30 Disrupt 1 5+ Transport(2), Open Top
Robot 15 45 1 2 6+ Rapid Fire
Sentinel 20 30 1 1 5+  
Grenade Launcher 10 45 Disrupt 0 3+ SHW
Hellhound Flame Tank 20 15 3 1 5+ Close Support
Griffon Mortar 25 30 Barrage 0 5+ Artillery
Imperial Adeptus Arbites Detachment
Command:
Up to 2 Judges 40 points per Judge
Consists of 1 Judge Unit
Extra Cost
Upgrade to Law Wagon Bike* Free
Mount in an Urban Assault Gorgon* +14 points
To Include PsiJudge (Psyker) +5 points
 
Main Force:
Up to 10 squads
Adeptus Arbites Constabulary 18 points
Consists of 2 Adeptus Arbites Units
Extra Cost to:
Mount in an Urban Assault Gorgon* +14 points
Upgrade to Shock Squad +8 points
Support:
Up to10, and no more than Main Force
Grenade Launcher Battery 13 points per unit
1 to 3 Grenade Launchers
Bike Squad 10 points per unit
1 to 3 Bikes
Sentinel Squadron 8 points per unit
1 to 5 Sentinels
Up to 5 (total) of the following:
0 to 2 Hellhound Flame Tanks 12 points
0 to 2 Griffon Mortars 19 points
0 to 5 SWAT Teams 15 points (1 unit)
0 to 2 Robot Groups 24 points per Robot

consists of 1-3 Robots

Imperial Adeptus Arbites