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URBAN ARCANA
SPELLS - ARCANE SPELLS
0-Level Arcane Spells
| Spell Name |
Description |
| Arcane Graffiti: |
Inscribes personal rune or short message on object or surface. |
| Daze: |
Subject takes no actions for 1 round. |
| Detect Magical Aura: |
Detects spells and magic items within 60 ft. |
| Haywire: |
Causes a single device to behave randomly and erratically. |
| Light: |
Object shines like a torch. |
| Mage Hand: |
5-pound telekinesis. |
| Magic ID: |
Creates a false but visually accurate identification card. |
| Mending: |
Repairs small breaks or tears in objects. |
| Message: |
Whispered conversation at distance. |
| Prestidigitation: |
Perform minor tricks. |
| Read Magic: |
Read scrolls, spellbooks, and magical writing. |
| Resistance: |
Subject gains +1 on saving throws. |
1st-Level Arcane Spells
2nd-Level Arcane Spells
| Spell Name |
Description |
| Arcane Lock: |
Magically locks a portal or chest. |
| Blur: |
Attacks miss subject 20% of the time. |
| Burglar’s Buddy: |
Suppresses mechanic or electronic intrusion alarms and alarm sensors within a 15-foot radius. |
| Darkvision: |
See 60 ft: in total darkness. |
| Dataread: |
You can access and read data stored in any machine-readable data source. |
| Enhance Ability: |
Subject gains +5 bonus to one ability score for 1 min./Level. |
| Glitterdust: |
Blinds creatures, outlines invisible creatures. |
| Invisibility: |
Subject is invisible for 10 min./level or until it attacks. |
| Knock: |
Opens locked or magically sealed door. |
| Levitate: |
Subject moves up and down at your direction. |
| Locate Object: |
Senses direction toward object (specific or type). |
| Machine Invisibility: |
One creature or object cannot be detected by machines. |
| Magic Message: |
Device delivers a message of 25 words or less when specific conditions are met. |
| Magic Mouth: |
Speaks once when triggered. |
| Protection from Arrows/Bullets: |
Subject immune to most ranged attacks. |
| Relay Text: |
You can transmit a message of up to 25 words via electronic device to someone you know. |
| Resist Energy: |
Ignores 10 points of damage/round from one energy type. |
| See Invisibility: |
Reveals invisible creatures or objects. |
| Spider Climb: |
Grants ability to travel on walls and ceilings. |
| Summon Vivilor II: |
Summons a 2nd-level vivilor or 1d3 1st-level vivilors to fight for you. |
| Web: |
Fills 20-ft.-radius spread with sticky spider webs. |
3rd-Level Arcane Spells
| Spell Name |
Description |
| Dispel Magic: |
Cancels magical spells and effects. |
| Displacement: |
Attacks miss subject 50% of the time. |
| Electromagnetic Pulse: |
Ruins or scrambles electronic circuitry in a 20-foot-radius burst. |
| Fireball: |
1d6 damage per level, 20-ft: radius. |
| Flaming Projectiles: |
Projectiles deal +1d6 fire damage. |
| Gaseous Form: |
Turns subject into translucent mist or wispy smoke and grants damage reduction 10/+1. |
| Greater Magic Weapon: |
+1/three levels (max +5). |
| Halt Undead: |
Immobilizes undead for 1 round/level. |
| Haste: |
Extra attack action, additional move, and +2 Defense. |
| Hold Person: |
Holds one person helpless; 1 round/level. |
| Improved Arcane Lock: |
Closes and locks all specifically targeted doors within range. |
| Invisibility Sphere: |
Makes everyone within 10 ft: invisible. |
| Keen Edge: |
Doubles normal weapon’s threat range. |
| Lightning Bolt: |
Electricity deals 1d6 damage/level. |
| Nondetection: |
Creature or object becomes difficult to detect by divination and detection spells. |
| Phantom Chopper: |
Conjures a quasi-real motorcycle that seats one creature. |
| Secret Pocket: |
Creates extradimensional space within a pocket on a garment. |
| Shutdown: |
Electric devices in area cease to function for the duration of the spell. |
| Slow: |
One subject/level may only move or attack; –2 to Defense, –2 on melee attack and damage rolls, –2 on Reflex saves. |
| Summon Vivilor III: |
Summons a 3rd-level vivilor, 1d3 2ndlevel vivilors, or 1d4+1 1st-level vivilors to fight for you. |
| Tongues: |
Speak any language. |
| Vampiric Touch: |
Touch deals 1d6 points of damage per two caster levels; caster gains damage as temporary hit points. |
| Wall Walk: |
Subject can move on ceilings and walls at normal speed as well as hold and wield weapons. |
| Water Breathing: |
Subjects can breathe underwater. |
4th-Level Arcane Spells
| Spell Name |
Description |
| Animate Dead: |
Creates undead skeletons and zombies. |
| Arcane Eye: |
Invisible floating eye moves 30 ft./round. |
| Bestow Curse: |
–6 to an ability; –4 on attacks, saves, and checks; or 50% chance of taking no action. |
| Clown Car: |
Creates extradimensional space within enclosed vehicle that holds one passenger per caster level. |
| Confusion: |
Makes subject behave oddly for 1 round/Level. |
| Detect Scrying: |
You are aware of any attempt to scry on you and can sense the presence of scrying devices. |
| Dimension Door: |
Teleports you and up to 50 lb./level. |
| Energy Trap: |
Opened object deals 1d4 +1/level damage of given energy type. |
| Fear: |
Subjects within cone flee for 1 round/level. |
| Ice Storm: |
Hail deals 5d6 damage in cylinder 40 ft. across. |
| Magic Bullets: |
Enchants bullets with the power to knock out or panic targets. |
| Minor Globe of Invulnerability: |
Stops 1st- through 3rd-level spell effects. |
| Phantasmal Killer: |
Fearsome illusion kills subject or deals 3d6 points of damage. |
| Remove Curse: |
Frees object or person from curse. |
| Scrying: |
Spies on subject from a distance. |
| Shout: |
Deafens all within cone and deals 2d6 damage. |
| Stoneskin: |
Stops blows, cuts, stabs, and slashes. |
| Summon Vivilor IV: |
Summons a 4th-level vivilor, 1d3 3rdlevel vivilors, or 1d4+1 2nd-level vivilors to fight for you. |
| Via Negativa: |
Crackling energy deals 4d6 points of damage per round to grappled foe; +5 bonus to grapple checks. |
| Wall of Fire: |
Deals 2d4 fire damage out to 10 ft: and 1d4 out to 20 ft: Passing through wall deals 2d6 +1/level. |
| Wall of Ice: |
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
| Wire Walk: |
Subjects teleport instantly to the location of a telephone you call. |
5th-Level Arcane Spells
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