Troop quality in Epic 40,000 or
E41K
Many war games have a method of inflicting
"real world" type behavior on, shall we say, less than
perfect troops, or on the flip side, "God Like Super
Grunts". This seems to be missing in Epic 40K, in
that Space Marines, who are supposed to be 100 times better than
other troops, well, have almost as many morale problems as
Imperial Guard, an army that is so poor that special officers
have to be assigned to it to shoot members running away. This set
of rules is an attempt to fix that problem.
The troop classes are, in order of ability:
- Green
- Trained
- Regular
- Experienced
- Veteran
- Elite
Blast Markers, or more accurately Blast Marker
Removal is the key to reflecting troop quality in Epic 40,000 or
E41K.
Blast Marker removal by troop Quality
- Green 1D6-3
- Trained 1D6-2
- Regular 1D6-1
- Experienced 1D6
- Veteran 1D6+1
- Elite 1D6+2
Important Note: In the case of Green and
Trained a result of a negative number DOES add to the blast
markers on the unit. Yes, this means that once a green unit
takes a couple of hits it will start to self destruct.
The "normal" blast marker removal
reflects, in this system, the NCO and lower ranking officers of
the detachment giving pep talks/kicking ass/screaming/whatever to
the troops of the detachment. In severe cases the higher level
command elements may want to enter into the picture to help rally
the detachment.
- Army Supreme Commanders:
- A Supreme Commander (NOT his body guard)
may "rally" a detachment during the blast
marker removal stage. This is not related to rallying a
broken detachment, this is related to blast marker
removal.
-
- He may only do this to a
detachment within 30 cm of his position.
- He may do this to one detachment
per turn.
- A Supreme Commander rally removes
blast markers equal to the commanders training
level.
- Aside from the blast marker
removal there is no other effect of this.
- A Supreme Commander may
not rally an allied detacment.
- Note: Space Marines and
Imperial Guard are not allies for this
rule. Any Imperial Supreme Commander may
rally any Imperial detachment
-
Basic troop quality (i.e.
"free")
- Trained: Imperial Guard with out
Commissars in the detachment, Gretchen, Chaos Cults,
Tyranid with no leaders
- Regular: Imperial Guard With Commissars,
Eldar Guardian, Orks Boyz, all AFV (tanks/battle
wagons/buggies/Bikes etc.), Tyranid with leaders still
alive. Space Marines Scouts
- Experienced: Space Marines (except for
Scouts),Chaos Space Marines, Eldar Aspect, Eldar Scouts,
All Titans & Gargants, Supreme Commanders, Ork Nobz,
Demons, extra cost command elements. (i.e. Imperial Guard
Captains)
- Veteran: Terminators, Chaos Terminators,
Eldar Harlequins, Space Marines or Chaos Space Marines
Captains, Chaos Space Marines Veterans, Space Marines
Supreme Commanders
There are no Green or Elite detachment with
out changing the training level of the detachment
A mixed detachment is based on the 51%
rule.
- If 51% or more of the detachment is of
a given training level then that detachment is of
that training level.
- This is based on stands/vehicles not
squads.
- Transport AFV count in the 51% rule.
Exceptions:
- Supreme Commander Detachments are
Experienced (Veteran in the case of Space Marines)
- Imperial Guard Detachments with at
least one living Commissar are Regular.
- Tyranid Detachments with at least one
leader type still alive are Regular
- Changing the training level of a
detachment
- A detachment may upgrade it's training
level by paying 20% per level of change.
- A detachment that is downgraded is 10%
cheaper than normal per level dropped.
-
- Note that all cost are for the detachment
total point cost, not on a per unit basis.
- Example: If you want to make your Space
Marine "First company" all Veteran but you
don't have 51% Terminators, the cost to upgrade is 20%
the Total cost of the detachment, not just the non
Terminator parts of the detachment.