Infantry Squares in Epic 41K
The following is required to form a square
- Requires at least 4 units.
- Requires at least one officer of Platoon Level or higher.
- May only be 2 units deep
- All unit are "facing outward" in a hollow
square or rectangle formattion
- If a square is formed all units of all detachments in the
square must be in the square.
- A square is formed during movement phase and can only be
"broken" out of by putting the detachments on
"Assault" orders the next turn. On the turn it
is "broken" it does not move during movement
phase, is treated as if it were still in the square
during firing phase, and until the first detachment in
the square moves in the assault phase it gets the +1
assault. After the first detachment makes it's assault
move, all effects are lost to all detachments in the
square.
- Use (!) Special orders to mark detachment(s) in square.
The effects of a square are:
- All units in the Square gain +1 Assault.
- If ANY command units are alive ALL detachments in the
square passes leadership test automatically.
- Can not move (except to fill in holes in square)
- Treated as on over watch for firing.