Smoke rounds in Epic 41K
Any unit with the Artillery
modifier may be equipped with smoke rounds at a cost of 5 points
per unit with smoke rounds.
Using smoke rounds:
- The firing units detachment must be on Special
orders.
- Smoke rounds must be fired as part of Preliminary
Bombardment.
- A unit may only fire one smoke round per firing phase.
- Firing the smoke round counts as the units fire for that
phase. They do not get to fire
for effect also.
- For each smoke round fired place a 6cm circle (a
"blast template" ).
- The template blocks line of sight/line of fire for all
units, except flyers. Please note that
skimmers line of sight is
blocked by smoke rounds. The smoke is a pillar, not a
hemisphere.
- If placed on a unit the unit has its line of sight
blocked, and it is blocked as well. (i.e. you cant
see it and it cant see out of the smoke cloud). You
must cover at least 3 figures for infantry units and 2
figures for cavalry units. There is no other effect for
placing a smoke round on a unit.
- During the rally phase smoke clouds are removed after
Blast Markers are removed.
- To remove a smoke cloud roll one die per cloud. Smoke
clouds are removed on a 4+.