Orders Phase
Each player must place orders for each detachment during the orders
phase. You must place order for all units, to include broken detachments and
immobilized war engines. If broken units do not recover during their rally phase or
if War engines do not repair them self, you must change their orders to "broken"
or immobilized at the end of the rally phase.
There 2 ways to show the orders given to a detachment. You can
use Games Workshop's "Order Dice"
or you can use counters. If using order dice, place a small
coin over the order, to hide it from you opponent. If using counters, simply
place them "face down". Orders are shown at the "latest possible
time".
Orders fall into 2 classes, Voluntary and Involuntary.
The Voluntary orders are:
- Normal. A detachment with this order acts as "normal" for
it's type of units. There is no bonus or penalty for this order
If using Order Dice use "Immobilized" for normal units and
"Broken" for War Engines, if you want to hide the detachments order
status. These 2 order types are each restricted to the "other" detachment type.
- Marching: A Detachment with these orders moves at triple it's rated
speed. Non War Engine detachments may not fire, and if assaulted are at halve
assault value. War Engines are at halve fire power for FP class weapons, and must
roll 4+ to "lock on" for SHW class weapons. If fired at all detachments
use the "Marching" column of the fire power chart, regardless of type or
location
- Assault: A detachment with this order moves as normal during the movement
phase, During the firing phase it is at halve fire power for FP class weapons and must
lock on with a roll of 4+ for SHW class weapons. During the assault phase it must
move towards the nearest enemy detachment, and is allowed to engage in close assault
combat. War Engines with Close Combat weapons are allowed to use them against
non-war engine units if under this order. The detachment is fired at as if it were "Vehicle
or Infantry in Open" regardless of actual type of detachment or location.
- Overwatch: Non-War Engine detachments are allowed to move up to 5 cm. They
are may re-roll "misses" in the firing phase. War Engines are
allowed to move as normal and may either fire in the normal firing phase or may re-roll
"misses" in the War Engine firing phase. The detachment is fired at as per
normal for it's type and location.
- Special: The exact effect of this order depends on the type of detachment and
what type of units it has. All detachments with this order may not move and are
fired at as if they were in cover, regardless of location
- War Engines: Act as if they had the "Flak" special ability and may
fire at any flyer type during the movement phase. It may not fire in the war engine
firing phase, even if it does not fire in flak mode this turn
- Flak: May fire at flyers during the movement phase using the normal flak
rules
- Artillery: May fire "Prep Fire" at the start of their opponent's
movement phase
- Heavy Weapons: May fire "Op Fire"
- Anti Tank SHW: May fire "Op Fire"
- Death Ray SHW: May fire "Op Fire"
- Any other unit: As if on Overwatch. Non War Engine units that do not
fire as above may fire as if they were on overwatch during the normal firing phase
The Involuntary orders are
- Broken: This is given to a unit when it loses a close combat or a fire fight.
It may only make a 20 cm "retreat" move. Any unit in the
detachment that is within 15 cm of an hostile unit at the end of the retreat move is
removed. A broken detachment may not fire, and has it's fire power and assault
values halved during the assault phase. War engines can not ever be given
"broken" orders. The detachment if fired at as per normal for it's
location.
- Immobilized: War Engines may be damaged during the firing phases. If
immobilized it may not move, and is fired at using the immobilized column of the firing
charts. Note that a War Engine that did not move is not classes as immobilized if it
can in fact move, regardless of it's actual movement status. Normal units can never
be given "Immobilized" orders due to combat.