| 2D6 |
Results |
Damage |
Notes |
| 2 |
Heavy Hit |
+0 |
LT immobolised for the rest of the turn |
| 3 |
Wheels Damaged |
+1 |
The LT is immobolised until the damage is repaired |
| 4 |
Weapon Battery |
+2 |
The Engine's weapon battery may not be fired until
the damage is repaired. |
| 5 |
Battle Car Damaged |
+2 |
One random Battlecar may not use it's weapons until
repaired. Troops on board a Beserker Battlecar may not
dismount until the damage is repaired. |
| 6 |
Hull Damaged |
+3 |
The LT is immobolised for the rest of the turn and
it's armour value is permanently reduced to 5+. |
| 7 |
Battle Car Destroyed |
+3 |
The LT is immobilised for the rest of the turn. One
random battlecar is destroyed. The LT's maximum void
shield capacity is permanently reduced by 1. Transported
troops can escape as normal. |
| 8 |
Wheels Destoyed |
+3 |
The LT is permanently immobilized. |
| 9 |
Fire |
+4 |
The LT only moves at half speed and suffers one extra
point of damage at the end of each rally phase until
repaired. |
| 10 |
Multiple Fires |
+4 |
D6 fires break out, (see Fire above) |
| 11 |
Locomotive destroyed |
+4 |
The LT's engine car is destroyed and the remaining
battlecars are permanently immobolised. The LT's max void
shield capacity is reduced by 2 |
| 12 |
Catastrophic Damage |
Boom |
See Table Below |