Squat Cyclops

The Cyclops is a massive war engine, using a heavily modified Colossus hull to mount the hugely destructive Hellfury Cannon. The Cyclops is specifically designed to destroy enemy war engines, but also sports an arsenal of deadly secondary weapons.


War Engine Statistics

Speed Armor Void Shields Damage Capacity Assault Transport
10 cm 6+ 4 8 6 0

WEAPON TABLE

Weapon Fire Arc Range FP Notes
Heavy Battery All round 45 6  
D3+3 Deathrays Front 60 (1) Hits on 2+, hits allways cause critical hits on war engines
Rocket Launchers Front 90 Hvy Barrage Artillery

CRITICAL DAMAGE TABLE

2D6 Results Damage Notes
2 Heavy Hit +0 The Cyclops is immobolised for the rest of the turn
3 Tracks Damage +1 Point The Cyclops is immobolised until the damage is repaired
4 Weapon Battery Damaged +2 Points The Weapons battery may not be fired until the damage is repaired.
5 Death Ray Damaged +2 Points The Death Ray may not be fired until the damage is repaired.
6 Rocket Racks Damaged +3 Points The Rocket launchers may not be fired until the damage is repaired.
7 Hull Damaged +3 Points The Cyclops is immobolised for the rest of the turn and it's armour value is permanently reduced to 5+.
8 Tracks Destroyed +3 Points The Cyclops is permanently immobilised.
9 Fire +4 Points The Cyclops only moves at half speed and suffers one extra point of damage
at the end of each rally phase until repaired.
10 Multple Fires +4 Points 1D6 Fires break out, see Fire Above
11 System Damage +4 Points All the Cyclops's systems are damaged by the hit. It is immobilised and may
not fire any weapons until the damage is repaired.
12 Catastophic Damage BOOM See Table Below

CATASTROPHIC DAMAGE TABLE

1D6 Results Damage Notes
1-3 Internal Exposions Wecked Internal Explosions tear through the Cyclops, killing all crew and leaving the war engine a smoking wreck.
4-5 Magazine Exposion Destroyed Weapon magazines explode, destroying the Cyclops and scattering debris over a wide area. Roll a D6 to hit any units within 5cm.
6 Engine Explosion Destoyed The Cyclops is destroyed in a massive explosion. Any unit in base contact takes D6 hits. Roll a D6 to hit any other units within 2D6cm.