The Cyclops is a massive war engine, using a heavily modified Colossus hull to mount the hugely destructive Hellfury Cannon. The Cyclops is specifically designed to destroy enemy war engines, but also sports an arsenal of deadly secondary weapons.
War Engine Statistics
| Speed | Armor | Void Shields | Damage Capacity | Assault | Transport |
| 10 cm | 6+ | 4 | 8 | 6 | 0 |
| Weapon | Fire Arc | Range | FP | Notes |
| Heavy Battery | All round | 45 | 6 | |
| D3+3 Deathrays | Front | 60 | (1) | Hits on 2+, hits allways cause critical hits on war engines |
| Rocket Launchers | Front | 90 | Hvy Barrage | Artillery |
| 2D6 | Results | Damage | Notes |
| 2 | Heavy Hit | +0 | The Cyclops is immobolised for the rest of the turn |
| 3 | Tracks Damage | +1 Point | The Cyclops is immobolised until the damage is repaired |
| 4 | Weapon Battery Damaged | +2 Points | The Weapons battery may not be fired until the damage is repaired. |
| 5 | Death Ray Damaged | +2 Points | The Death Ray may not be fired until the damage is repaired. |
| 6 | Rocket Racks Damaged | +3 Points | The Rocket launchers may not be fired until the damage is repaired. |
| 7 | Hull Damaged | +3 Points | The Cyclops is immobolised for the rest of the turn and it's armour value is permanently reduced to 5+. |
| 8 | Tracks Destroyed | +3 Points | The Cyclops is permanently immobilised. |
| 9 | Fire | +4 Points | The Cyclops only moves at half speed and suffers one
extra point of damage at the end of each rally phase until repaired. |
| 10 | Multple Fires | +4 Points | 1D6 Fires break out, see Fire Above |
| 11 | System Damage | +4 Points | All the Cyclops's systems are damaged by the hit. It
is immobilised and may not fire any weapons until the damage is repaired. |
| 12 | Catastophic Damage | BOOM | See Table Below |
| 1D6 | Results | Damage | Notes |
| 1-3 | Internal Exposions | Wecked | Internal Explosions tear through the Cyclops, killing all crew and leaving the war engine a smoking wreck. |
| 4-5 | Magazine Exposion | Destroyed | Weapon magazines explode, destroying the Cyclops and scattering debris over a wide area. Roll a D6 to hit any units within 5cm. |
| 6 | Engine Explosion | Destoyed | The Cyclops is destroyed in a massive explosion. Any unit in base contact takes D6 hits. Roll a D6 to hit any other units within 2D6cm. |