Squat Colossus
The Colossus is a mobile fortress and fire support platform. Unlike a Leviathan, a Colossus has no capacity for transporting troops, but it mounts a monstrous number of large cannons and missiles.
The Colossus transports a single Iron Eagle Gyrocopter for scouting and recon missions. For each Colossus in your force one other detachment (except the supreme commander or tunnellers), may take a single Iron eagle Gyrocopter as support for no points cost. The Gyrocopter counts as part of that detachment when calculating half strength, leadership test bonuses for 15+ units and so on.
War Engine Statistics
| Speed | Armor | Void Shields | Damage Capacity | Assault | Transport |
| 10 cm | 6+ | 4 | 8 | 6 | 0 |
| Weapon | Fire Arc | Range | FP | Notes |
| Heavy Battery | All round | 45 | 6 | |
| 2 x Mega Cannon | Front | 60 | (1) | Place template. Roll to hit all units under the template, ignore armour bonus for cover. Each attack places an additional blast marker. |
| Rocket Launchers | Front | 90 | Hvy Barrage | Artillery |
| 2D6 | Results | Damage | Notes |
| 2 | Heavy Hit | +0 | The Colossus is immobolised for the rest of the turn |
| 3 | Tracks Damage | +1 Point | The Colossus is immobolised until the damage is repaired |
| 4 | Weapon Battery Damaged | +2 Points | The Weapons battery may not be fired until the damage is repaired. |
| 5 | Mega Cannon Damaged | +2 Points | The Mega Cannon may not be fired until the damage is repaired. |
| 6 | Rocket Racks Damaged | +3 Points | The Rocket launchers may not be fired until the damage is repaired. |
| 7 | Hull Damaged | +3 Points | The Colossus is immobolised for the rest of the turn
and it's armour value is permanently reduced to 5+. |
| 8 | Tracks Destroyed | +3 Points | The Colossus is permanently immobilised. |
| 9 | Fire | +4 Points | The Colossus only moves at half speed and suffers one
extra point of damage at the end of each rally phase until repaired. |
| 10 | Multple Fires | +4 Points | 1D6 Fires break out, see Fire Above |
| 11 | System Damage | +4 Points | All the Colossus's systems are damaged by the hit. It
is immobilised and may not fire any weapons until the damage is repaired. |
| 12 | Catastophic Damage | BOOM | See Table Below |
| 1D6 | Results | Damage | Notes |
| 1-3 | Internal Exposions | Wecked | Internal Explosions tear through the Colossus, killing all crew and leaving the war engine a smoking wreck. |
| 4-5 | Magazine Exposion | Destroyed | Weapon magazines explode, destroying the Colossus and scattering debris over a wide area. Roll a D6 to hit any units within 5cm. |
| 6 | Engine Explosion | Destoyed | The Colossus is destroyed in a massive explosion. Any unit in base contact takes D6 hits. Roll a D6 to hit any other units within 2D6cm. |