MekBoy Gargant

War Engine Statistics

Speed Armor Mek Boy Force Field Damage Capacity Assault Transport
25 5 2+ Save 6 12 Nil

Note: The Mek Boy Force Field follows all the same rules as the Eldar Holo Field in Epic 40K to include any hit that gets past the save causes an automatic critical.

WEAPONS
Pick 2

Weapon Fire Arc Range FP Notes
Weapons Battery Front 45 8  
Close Combat Weapon Front 30 4 As Normal CCW
Lifta Droppa Front 45 (1) As Normal

CRITICAL DAMAGE TABLE

2D6 Results Damage Notes
2 Stubbed Toe +0 Immoblised 1 turn
3 Right Arm Damaged +1 Weapon may not be fired until repaired
4 Left Arm Damaged +1 Weapon may not be fired until repaired
5 Flash Back +2 NoWeapon may not be fired until repaired
6 Head Damaged +2 Immobilised until repaired
7 Force Field Damaged +3 Force Field inoperative until repaired
8 Force Field Destroyed +4 Force Field inoperative permanently
9-12 Catastrophic Damage

CATASTROPHIC DAMAGE TABLE

1D6 Results Damage Notes
1-2 Internal Explsions Wrecked  
3-4 Gubbins Blows Up Destroyed D6 to hit any unit within 5 cm
5-6 Massive Explosion Destoyed D6 to hit any unit within 2d6 cm