Imperial Beastman
Detachment
| Type |
Move |
Range |
FP |
Assault |
Armor |
Special |
| Beastmen |
10 |
0 |
0 |
2 |
4+ |
|
| Human Command Squad |
10 |
30 |
1 |
1 |
3+ |
|
| Mole Mortar |
10 |
30-90 |
1 |
0 |
4+ |
Artillery |
| Thudd Guns |
10 |
45 |
2 |
0 |
4+ |
Artillery |
| Tarantulas/Rapier |
10 |
45 |
AT |
0 |
4+ |
|
| Sentinel |
20 |
30 |
1 |
1 |
4+ |
|
| Hydra |
15 |
30 |
3 |
1 |
5+ |
Flak |
| Chimera |
25 |
45 |
1 |
1 |
5+ |
Transport (2) |
- Imperial Beastman Detachment
- Command
- Human Command Squad 32 points
- Mount in Chimera + 14 points
- Main Force
- Up to 10 Beastman Squads 9 points per Unit
- 1-4 Beastman units
- Support
- Up to 5, No more than Main Force
- Hydra Flak Tank 24 points
- Chimera 14 points
- Mole Mortar Battery 13 points per unit
- 1-3 Mole Mortars
- Thudd Gun Battery 13 points per unit
- 1-3 Thudd Guns
- Tarantulas/Rapier Battery 13 points per unit
- 1 -3 Tarantulas
- Sentinel Squadron 8 points per unit
- 1-3 Sentinels
- C-of-C : Command Squad
Any Vehicle
- Beastmen units may never be the Command unit
Imperial Beastman
Detachment