Imperial Beastman Detachment

Type Move Range FP Assault Armor Special
Beastmen 10 0 0 2 4+  
Human Command Squad 10 30 1 1 3+  
Mole Mortar 10 30-90 1 0 4+ Artillery
Thudd Guns 10 45 2 0 4+ Artillery
Tarantulas/Rapier 10 45 AT 0 4+  
Sentinel 20 30 1 1 4+  
Hydra 15 30 3 1 5+ Flak
Chimera 25 45 1 1 5+ Transport (2)
Imperial Beastman Detachment
Command
Human Command Squad 32 points
Mount in Chimera + 14 points
Main Force
Up to 10 Beastman Squads 9 points per Unit
1-4 Beastman units
Support
Up to 5, No more than Main Force
Hydra Flak Tank 24 points
Chimera 14 points
Mole Mortar Battery 13 points per unit
1-3 Mole Mortars
Thudd Gun Battery 13 points per unit
1-3 Thudd Guns
Tarantulas/Rapier Battery 13 points per unit
1 -3 Tarantulas
Sentinel Squadron 8 points per unit
1-3 Sentinels

Imperial Beastman Detachment